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Amazing realism in PS5 motorcycle race game
#11
macphanatic wrote:
Looks to be in Europe and speedometer in kph not mph.

No speedo, it's a tachometer (rpm's); watch when a gear change occurs, rpm's drop, gear shift, then climb as rider accelerates. I counted 7 forward gears..could have been 8.

No tire trails on wet pavement; stripes and other painted surfaces are nearly frictionless in real life, not so in the vid.

Definitely not in the USA, or Canada.

Very fun video regardless; bike collisions are like ping-pong balls, no crush damage, no bent parts from hitting padding or curbing.
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#12
TheCaber wrote:
[quote=macphanatic]
Looks to be in Europe and speedometer in kph not mph.

No speedo, it's a tachometer (rpm's); watch when a gear change occurs, rpm's drop, gear shift, then climb as rider accelerates. I counted 7 forward gears..could have been 8.
Also, that dial indicates a redline, which is found on a tachometer.
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#13
TheCaber wrote:
[quote=macphanatic]
Looks to be in Europe and speedometer in kph not mph.

No speedo, it's a tachometer (rpm's); watch when a gear change occurs, rpm's drop, gear shift, then climb as rider accelerates. I counted 7 forward gears..could have been 8.

No tire trails on wet pavement; stripes and other painted surfaces are nearly frictionless in real life, not so in the vid.

Definitely not in the USA, or Canada.

Very fun video regardless; bike collisions are like ping-pong balls, no crush damage, no bent parts from hitting padding or curbing.
Digital speedometer to the left of the tach.
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#14
So it is; I completely overlooked it!
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#15
Son's a pro videographer. He also leans toward real background now.
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#16
There are mods that can be done to games that render photorealism to game scenes. That could be what we see in the post.

Here is a video showing the capabilities of Mods and compares them to the same scene rendered in the original game pack.

https://www.youtube.com/watch?v=PSSTYwArATQ&ab_channel=TheCuttingEdge

Not a great example, but one I could quickly find.
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