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Adobe has been showing off it's Flash-to-iPhone converter that's coming out in CS5. With a new developer agreement Apple released today, they are forbidding the use of interpretation layers.
This pretty much seals the case on if Apple was forbidding Flash because of supposed bad user experience, or because it would create a viable alternative to their AppStore.
http://daringfireball.net/2010/04/iphone...h_compiler
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Just a minor point, but AFAIK, this doesn't put Flash on the iPhone, it compiles content created in the Flash IDE (or whatever it is) into native iPhone Apps.
Maybe there are technical/hardware/"user experience" reasons for doing this, but I am now of the opinion that Apple is engaging in anti-competitive behaviors against Adobe.
If people want to run Flash on their iProducts, Apple should let them.
If Flash slows down their device, and users don't like it, then they should have the choice whether to continue to use it or not.
$.02 yada yada.
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Seacrest wrote:
Just a minor point, but AFAIK, this doesn't put Flash on the iPhone, it compiles content created in the Flash IDE (or whatever it is) into native iPhone Apps.
That is my understanding as well. This is to let people who develop Flash apps, deploy to an iPhone or iPod Touch (or iPad) even if those devices don't support Flash.
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I missed this. How was creating an iPhone app with Adobe's upcoming tools going to circumvent or be an alternative to the AppStore?
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I guess Apple doesn't even want people developing apps using Flash, even if it were possible to convert to iPhone compatible later down the pipeline.
This is unfortunate for my business because we use flash as the interface for lots of materials and we may be interested in expanding into the iPad / iPhone market eventually. Not being able to use Flash at any point in the production cycle will be a major hindrance in making our products available to new users.
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deckeda wrote:
I missed this. How was creating an iPhone app with Adobe's upcoming tools going to circumvent or be an alternative to the AppStore?
It's not so much that the upcoming tools would cause this, but that blocking Flash to begin with does. Right now the only way to get much of the functionality of Flash is to make it an App. If it's an App, it has to be on the AppStore. If they let the iPhone play Flash, people could develop many of the same apps and games without having to let Apple be the middle man.
If CS5 allowed people to build iPhone apps, they could theoretically make it just a wrapper for Flash and thus circumvent the AppStore with embedded apps.
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I read an article comparing Apple to Amazon in regards to eBooks...
Amazon is happy to provide Kindle for nearly any platform- in addition to their own Kindle device.
Apple's content products are limited to Mac, PC, and Apple proprietary devices.
Point being... For myself personally, I'd probably buy my eBooks using Kindle and use via the Kindle App on my various hardware as to ensure I have the power of choice. Apple, historically, does much to control and limit as a strategy to increase their own ongoing sales.... And except where it's just too big (or FTC infringement risk) to ignore/restrict (like Kindle), if Apple's not making a their cut on the content purchase - they seem to restrict such apps that would allow content attainment where such content might involve sale.
Look at EVERYTHING Apple does.... it's a great model for as long as they can get away with it... internal 'factory serviceable only' batteries, limited expansion slots... you name it. Pro-Apple vs. Pro-Consumer. They charge $79 + shipping to replace an iPhone battery.... but after a year will likely attempt to instead entice you to purchase a new iPhone for $99... which really is a better deal by comparison. But back to other - the battery should be a $20 user replaceable in the first place!
It's stuff like that which gets me with Apple.
When you talk about user experience, etc.... alrighty.... that said - how come the user can't decide if the experience is acceptable? Aren't we able to decide that for ourselves?
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Although it's not the main point of this post, it is absolutely acceptable for Apple to not want any Flash on the iPhone or iPad or whatever else they want to restrict it from working on.
If as they say, it is going to make the experience less than ideal whether it be draining the battery more quickly or whatever, then it's their call. If people need to have a device that runs Flash, buy a different one. If they allow it and it causes unneeded issues, indirectly gives their product a bad name and causes people to think less of their product it can't be a good thing. I've certainly no problem with Apple on this specific issue. The battery thing mentioned above bothers me a bit but not so much that I will buy something else instead.
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M A V I C wrote:
[quote=deckeda]
I missed this. How was creating an iPhone app with Adobe's upcoming tools going to circumvent or be an alternative to the AppStore?
It's not so much that the upcoming tools would cause this, but that blocking Flash to begin with does. Right now the only way to get much of the functionality of Flash is to make it an App. If it's an App, it has to be on the AppStore. If they let the iPhone play Flash, people could develop many of the same apps and games without having to let Apple be the middle man.
If CS5 allowed people to build iPhone apps, they could theoretically make it just a wrapper for Flash and thus circumvent the AppStore with embedded apps.
Are you referring to what could be done using the so-called " web apps" that iPhone had to access prior to the AppStore's existence?
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(vikm) wrote:
Although it's not the main point of this post, it is absolutely acceptable for Apple to not want any Flash on the iPhone or iPad or whatever else they want to restrict it from working on.
If as they say, it is going to make the experience less than ideal whether it be draining the battery more quickly or whatever, then it's their call. If people need to have a device that runs Flash, buy a different one. If they allow it and it causes unneeded issues, indirectly gives their product a bad name and causes people to think less of their product it can't be a good thing. I've certainly no problem with Apple on this specific issue. The battery thing mentioned above bothers me a bit but not so much that I will buy something else instead.
It could be the main point of this post, if the participants believed it.
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